TEMPO

Setting the pieces.

A little patience. A whole world of possibility.
tempo®THE ART OF
THINKING AHEAD.

A DIFFERENT WAY TO LOOK AT CHESS

Make
your move.

A small board. An extraordinary amount of possibility. Take a closer look at the game that never gets old.

TEN CHAPTERS. NO RUSH.
AN EXERCISE IN POSSIBILITY00 — AN INVITATION

01 / A WORLD WITHIN REACH

Sixty-four
beginnings.

Eight by eight. Light and dark. A perfectly small space for a very big idea: every decision changes what comes next.

AN EXERCISE IN POSSIBILITY01 — THE BOARD

02 / START SMALL

Little moves.
Long stories.

One square forward. Sometimes two, on the first move. The pawn is a lesson in patience: reach the other side, and become something more.

MOVEMENT ATLAS / 01Small steps. Lasting changes.

Advance one square, or two on the first move if both are clear. Capture diagonally. Reach the last rank to promote.

01ONE WAY FORWARD
AN EXERCISE IN POSSIBILITY02 — THE PAWN

03 / THINK AROUND THE CORNER

A beautiful
exception.

Two in one direction. One to the side. The knight jumps over the obvious, finding a route no other piece can take.

MOVEMENT ATLAS / 02Take the unexpected route.

Two squares along a file or rank, then one across. A knight may leap over every piece in its way.

2+1THE ONLY JUMPER
AN EXERCISE IN POSSIBILITY03 — THE KNIGHT

04 / FIND YOUR LINE

See the
whole diagonal.

The bishop keeps its colour and follows its line. Give it a little room, and suddenly the other side of the board feels very close.

MOVEMENT ATLAS / 03Commit to your colour.

Travel as far as the diagonal stays clear. A light-square bishop never visits a dark square.

04DIAGONAL DIRECTIONS
AN EXERCISE IN POSSIBILITY04 — THE BISHOP

05 / KEEP IT SIMPLE

Straightforward.
Never ordinary.

Files and ranks. Clear lines. The rook reminds you that a simple idea, in the right position, can change everything.

MOVEMENT ATLAS / 04Own the open file.

Move along any clear rank or file. Connected rooks are especially good at working together.

04STRAIGHT DIRECTIONS
AN EXERCISE IN POSSIBILITY05 — THE ROOK

06 / POSSIBILITIES MULTIPLY

Room
to roam.

Straight lines and diagonals, all in one piece. The queen can do a great deal. The art is knowing what is worth doing.

MOVEMENT ATLAS / 05A whole board of possibilities.

Combine a rook’s straight lines with a bishop’s diagonals. Even the queen cannot jump a piece.

08DIRECTIONS TO EXPLORE
AN EXERCISE IN POSSIBILITY06 — THE QUEEN

07 / WHAT REALLY MATTERS

Protect
the possibility.

The king moves one square. The whole game moves around it. When no legal answer to check remains, the story has reached checkmate.

MOVEMENT ATLAS / 06A small, essential orbit.

Step to an adjacent square, only if it is safe. A king can never move into check.

01SQUARE AT A TIME
AN EXERCISE IN POSSIBILITY07 — THE KING

08 / WIJK AAN ZEE · 20 JANUARY 1999

Put it all
together.

Two grandmasters. One extraordinary afternoon. Watch Kasparov and Topalov turn everything you have just explored into a game that still invites a closer look.

44MOVES TO REMEMBER
1–0ONE EXTRAORDINARY GAME
AN EXERCISE IN POSSIBILITY08 — THE ENCOUNTER

09 / THE IMMORTAL · ROUND 04

An immortal
game.

The complete game, at your own pace.

Garry KasparovGM · 2812
vs.
Veselin TopalovGM · 2700
Starting positionWHITE TO MOVE

The Pirc Defence. Space, development, and the first questions.

0 / 87 pliesYOUR TEMPO
1.
2.
3.
KEY MOMENTS
AN EXERCISE IN POSSIBILITY09 — THE IMMORTAL GAME